Wurst 6.8 - AI Improvements, Bugfixes
2017-06-30

Wurst 6.8 - AI Improvements, Bugfixes

Changelog

  • .goto, AntiAFK and Follow will now render their path in the same way that .path does.

  • .follow, .goto, .path, .protect, .rv and .tp will now target the closest entity with the given name instead of a random one.

  • Fixed AntiAFK’s AI freezing the game when it has nowhere to go.

  • Fixed the Wurst AI not using Flight properly at speeds above 0.5.

  • Fixed the Wurst AI sometimes getting stuck when falling.

  • Fixed the Wurst AI not using Jesus properly.

  • Fixed the Wurst AI always jumping when walking on slabs and similar blocks.

  • Fixed the Wurst AI sometimes jumping in the wrong direction.

  • Fixed the Wurst AI being unable to find a path when standing on slabs and similar blocks.

  • Fixed Timer’s Speed setting sometimes being locked when YesCheat+ is disabled.

  • Fixed AutoEat right-clicking on crafting tables when trying to eat.

  • Fixed 1.11 versions still showing the “Realms” button.

  • Fixed Tracers not filtering out some fake entities.

Update: Wurst 6.8.1

  • Killaura will now work while blocking. (MC 1.8)

  • Fixed Killaura and similar mods sometimes sending incorrect rotation packets.

Downloads

Related Tutorials