Wurst 6.20 - ForceOP & Combat Improvements
released April 20, 2018

Wurst 6.20 - ForceOP & Combat Improvements

WARNING: This old version is vulnerable to the Log4Shell exploit. Do not use this in multiplayer without a patch.


  • Improved the GUI of ForceOP.

  • Improved the error message that ForceOP displays if all login attempts fail.

  • Added a “Filter flying” setting to Killaura so you can filter out flying bots from Watchdog, etc.

  • Increased the maximum value of Killaura “Range” setting to 10 blocks.

  • Added a “Priority” setting to Killaura so you can choose to prioritize targets by angle, by distance or by health.

  • Fixed PlayerESP Tracers not rendering in blue for players that are on your friends list.

  • AutoArmor can now consider the Protection enchantment when calculating armor strength. (optional)

  • AutoArmor will no longer try to swap armor pieces while the player is moving (though you can re-enable this behavior in the settings).

  • AutoArmor will now prefer armor pieces of better materials, even if the number of defense points is the same.

  • AutoArmor will no longer swap armor pieces in a predictable order.

  • AutoArmor’s delay between swapping pieces of armor can now be configured through a slider - or be disabled altogether by setting the slider to 0.

Update: Wurst 6.20.1

  • Fixed some compatibility issues with 1.12.2 servers. (MC 1.12 & 1.12 OF)

Update: Wurst 6.20.2

  • Fixed a crash when SpeedNuker’s mode cannot be loaded from the settings file.



Basically just run the installer. See this tutorial for details.