Wurst 4.6 - Better AI (Part 1), Bugfixes
2016-11-18

Wurst 4.6 - Better AI (Part 1), Bugfixes

Changelog

  • Wurst’s AI can now fully understand diagonal walking, fall damage and climbing, making it officially better than Minecraft’s zombie AI.
  • Wurst’s AI can now walk diagonally.

  • Wurst’s AI can now climb up and down on ladders and vines (previously it could only climb up and only use ladders).

  • Wurst’s AI will no longer walk on soul sand if walking around it is faster.

  • Wurst’s AI can now understand that water, lava, ladders, vines and webs reset the player’s fall damage.

  • Added new arguments to .path:

    • -debug: Toggles debug mode. When enabled, shows additional information about how the path was found.
      Note: If you find a bug in the PathFinder, take a screenshot with debug mode enabled and attach it to the bug report.

    • -depth: Toggles depth testing. When disabled, the path will render through walls.

    • -refresh: Calculates the last path again. Useful for debugging or if the world has changed since the last calculation.

  • .path will now spread its calculations over multiple ticks if necessary. This means it will no longer cause a ton of lag while searching for a path, but the searching will take longer.

  • When a path leads multiple blocks in the same direction, .path will now render one long arrow instead of multiple short ones. This is currently disabled. It was causing issues with diagonal movement.

  • Fixed Wurst’s AI not finding the shortest path through water.

  • Fixed Wurst-Bot not starting.

  • Fixed RemoteView disabling itself when enabled.

  • Fixed a rendering glitch in Navigator.

Downloads

Mojang has requested that I remove the downloads for this version because they contained part of Minecraft's code. I respect their decision and have fixed the issue in Wurst 6.6. As a result, downloads for any version older than v6.6 are no longer available. Sorry for the inconvenience.

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